Terms & Conditions

  • General Rules
  • Payout - Wagering
  • Straight Line
  • Horses
  • Football
  • Soccer
  • Wager Type
  • Disclaimer
  • Tennis
  • Table Tennis
  • Golf
  • Boxing
  • Auto Racing
4spades Terms

All wagers accepted by are subject to the following rules:

  1. Will not accept wagers on events posted with obvious or gross line errors. Management also reserves the right to cancel any wager on an obviously 'bad' line, whether due to software or human error.
  2. AGAIN please read: In the case of an obvious error on the posted line, scheduled time, or type of wager, any wagers will be deemed a NO ACTION wager and all money will be credited accordingly.
  3. We are not responsible for missing or duplicate wagers, please check all transactions carefully
  4. Each client is responsible for maintaining the secrecy of his or her account. Any and all transactions into your account with your account number and password will stand.
  5. We are not responsible for losses or phantom wins alleged to have resulted from the inability of any person to connect with or use the site or delay in operations or transmisions.
  6. The minimum wager is $5. The maximum wager is the balance in an account or the amount presented in the pull-down boxes.
  7. All sporting events must be played on date and site scheduled unless otherwise specified. If any event is postponed and/or rescheduled, said event will automatically constitute "no action".
  8. Winners and losers are official after:
    • Football (Pro-College) 55 min. of play
    • Basketball (Pro) 43 min. of play Basketball (College) 35 min. of play
    • Hockey (Pro & American) 55 min. of play
    • Other Sports (w/time limits) Must Have < 5 min. of play left
    • Baseball (home team winning) 4 1/2 innings
    • Baseball (visitor winning) 5 innings of play
    • Baseball (total runs wagers home winning) 8 1/2 innings
    • Baseball (total runs wagers visitors winning) 9 innings
    • After 9 innings of play, if the game is called or suspended the score is determined after the last full inning unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score when the game is called. The listed pitchers must start or there is "no action."
  9. All event and game winners are determined on the date of the event’s conclusion according to house rules and conditions. Sportsbook does not recognize suspended games, protest and overturned decisions for wagering purposes. [Exceptions: see baseball.]
  10. When wagering on "totals," overtime periods are counted as a final score.
  11. On half-time wagers, overtime periods are included as part of the 2nd half.
  12. Wagers on fourth quarters do not include overtime scoring.
  13. The home team is always listed as the bottom team unless otherwise specified.
  14. All phone wagering calls will be recorded and used to settle all wagering disputes.
  15. Sportsbook reserves the right to "add, delete or change" house wagering rules and payoffs odds.
  16. Management keeps track by computer of all wagers, point and/or price changes made prior to the start of an event to help minimize errors and aid in fairly settling disputes. For Phone Wagers: in all cases of a dispute the tape recording of the transaction shall serve as the final determination of the dispute and all wagers will be adjusted accordingly. Read back is final.
  17. Internet Account balances must be verified by the member on each login entry into the Online Sports Book. Discrepancies must be verified at this time.
  18. When a 2 team parlay is wagered and an event is scored no action, the wager becomes a straight bet with the amount risked remaining the same.
  19. Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.
  20. Members must be 21 years of age or over.
  21. Sportsbook is a foreign company and as such is neither required, nor does it report the winnings of individuals who bet with the sports book to any government agencies, and therefore, it is the sole responsibility of its members, if applicable, to report any winnings to their respective government Customs or Taxation departments.
Olympic Rules
  1. For every olympic event betting is on an "all-in" basis. No refunds for non starters and bets will stand, unless otherwise stated.
  2. All payouts will be based on the podium positions only.
  3. If an event is postponed and rescheduled to occur within 48 hours of the original start time, all bets stand. If it is scheduled for more than 48 hours later, all straight wagers are void-No Action.
  4. Affected parlays and teasers will be recalculated excluding the No Action wager.
  1. Games must go 55 minutes for action.
  2. If a game is suspended after 55 minutes and not resumed the same day, then the score when the game is halted will be used for grading wagers regardless of whether the game is computed at a later date.
  3. Unless noted before a contest all events must be played on the scheduled date and at the scheduled site to have action.
  4. All wagers on the game and all wagers on the second half will included overtime.
  5. Wagers on fourth quarters do not include overtime.
  6. Las vegas rules apply to situations not covered here.
  7. Football future / total wins- Teams must play all 16 games for action unless games not played could not possibly affect the outcome of wager.
  8. For props, official stats come from nfl.com.
  1. College and WNBA games must go at least 35 minutes to have action.
  2. NBA games must go at least 43 minutes.
  3. If a game is suspended after the minimun amount of time has been played and not resumed the SAME day, the score when game is halted will determine the betting results.
  4. All wagers on the game and 2nd half include overtime.
  5. Wagers on the 4th quarter do not include overtime.
  6. Games must be played on schedules date to have action.
  7. Las Vegas rules apply for any rules not mentioned here.
  8. For basketball futures see baseball futures rules.
  9. For props, official stats come from nba.com.
  1. Wagering on future events such as KY DERBY, BREEDERS CUP, ETC. If a horse wagered upon does NOT qualify or start wager is a loss.
  2. A time will be given or clerk will say race is good. Note your time whether calling office or betting internet. If time is equal to or before official time of race as posted at www.equibase.com then wager is valid.
  3. When grading wagers a horse name takes preference over program # . I.e. if a customer says give me the #1 Mr.Smith 20/W he has wagered on Mr.Smith regardless of whether he is #1 or not.
  4. Payouts have house limits. Check if you do not know them. Track odds are offered on some special events.
  5. When betting horses with an entry and you want action on all horses in the entry. Say entry if you only want the bet if a certain horse runs place the bet on that INDIVIDUAL horse. If that horse does not run there will be NO BET, but if he does run wager will be treated the same as bet on an entry.
  6. In horse matchups all horses MUST START for there to be action unless it is a matchup against the field in which case the bet will stand as long as at least 2 horses run for the field.
Poker MatchUps
  1. Player who places highest on money wins.
  2. If both players are out of money player who plays in most sessions wins.
  3. A session is one day of poker regardless of amount of time played.
  4. If both players play same number of sessions wager is PUSH.
  5. Both players must play at least 1 hand for action.

Baseball wagers will be accepted in the following manner:

  1. Payout odds are based upon a money-line.
  2. Totals and Runline wagers for action losing team must bat at least 9 times, total and runlines always Listed Pitchers.
  3. Baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team winning or 5 innings if visiting team winning.
  4. If 5 or more innings have been completed the game is official for wagering purposes. Of course shortened games show no action for runlines or totals.
  5. If a game is cancelled or suspended the winner is determined by the score after the last full inning, unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.
  6. Games do NOT carry over to the following day.
  7. When wagering on baseball moneylines the following options are available:
    • listed pitchers: both listed pitchers must throw at least 1 pitch for action
    • pitcher/action: specifying one listed pitcher - either home pitcher or visiting pitcher.
    • action: team vs team regardless of pitchers.
  8. In the even there is a pitching change prior to start of game, those wagers with action are valid and will have the moneyline readjusted and will be graded using the new opening price for the new pitching matchup with the amount risked remaining the same.
  9. Double headers are noted as Game 1 or Game 2. wagers may specify listed pitchers, however, wagers are taken on games, not pitchers.
  10. If a listed pitcher does not go in his scheduled game, but in the other game - there is no action.
  11. When wagering on Big Bat all scheduled games must go 9 innings or 8 ½ if home team is winning. If any game is cancelled or stopped before then, all wagers on Big Bat are No Action.
  12. All wagers must go on game day. No wagers carry over to the next day.
  13. Protests or overturned decisions do not count for wagering purposes.
Baseball First Half
  1. Game must go five Full innings.
  2. Listed pitchers must start.
Baseball MatchUps
  1. Wagers on team vs team home runs and total runs hits and errors must go 9 innings / 8 ½ if home team is winning.
  2. Wagers on team to lead after 4 ½ inning must go unless visiting team is winning after 4 innings.Listed pitchers must go.
  3. Team to score first - No time limits listed pitchers must go.
  4. Will there be a run scored in first inning - must go one full inning(unless a run is already scored) Listed pitchers must go.
  5. Player vs Player total bases:
    • Single = 1 base; Double = 2 bases; Triple = 3 bases; Home run = 4 bases.
    • Listed pitchers must go losing time must bat 9 time.
  6. Strikeouts by pitchers listed pitchers must go game must be official for action.
  7. Total runs 4 ½ innings - listed pitchers must go, Game must go 4 ½ innings even if total already over.
  8. All matchups are listed pitchers except individual strikeouts.
  9. Both players and pitchers must start in player to player matchups.
Baseball Futures
  1. All wagers on odds to win will be graded when a winner is crowned in that category. If there is no eventual winner all wagers will be no action.
  2. In team total wins 160 games must be played or no action unless extra games can have no affect on outcome.
  3. Las Vegas rules will apply to situations not covered here.
Baseball Series Price Rules
  • Series bets are for the First 3 Games played of each series.
  • The 4th scheduled game of the series never counts towards wager.
  • On series prices over/under total runs scored in the first three games must go at least 8 1/2 innings for action.
  • Pitching changes do not affect bets.
  • In playoffs, series winner is the team to advance.
Hockey Rules
  1. The line offered is a money line similar to baseball.
  2. All wagers are for the COMPLETE GAME. Complete game means regulation time AND if needed overtime and if needed the shoot out.
  3. For Grading Purposes all goals scored during regulation and overtime are counted PLUS if needed one goal will be added to the winner of a shootout.
  4. Examples:

  1. The Score is tied 2-2 after regulation. A goal is scored in the overtime period. For wagering purposes the final score is 3-2.
  2. The score after regulation is tied 2-2. The score after the overtime period is still tied 2-2. The winner of the shootout for wagering purposes receives a goal : final score 3-2.
Wagering Line
  1. The Wagering Line is open Tuesday thru Friday from 12:00 Noon Eastern Time until the close of the last game or the second half of the last game, whichever is later. Saturday, Sunday and Monday the Wagering Line is open from 10:00AM Eastern Time until the close of the last game or the second half of the last game, whichever is later.
  2. Management reserves the right to limit any wager of any kind from any client, prior to the wager being posted into the system.
  3. Each and every client is responsible for his/her that they have placed via the Internet.
  4. Please write down your ticket number of each and every wager you make on the internet. If you do not get a ticket number for you wager the you have not placed your wager correctly. If you should have a claim on a wager that you've placed over the internet, it will be impossible for us to settle your claim without a ticket number.
  5. Please make sure that you confirm your bets via the internet, you may very well place your bet, but unless you confirm the bet it will not be placed into the system, at the time you confirm your bet, then and only then you will receive your ticket number, for the wager that you have just placed.
Straight Line Payoffs (Football and Basketball)

Member wagers 110 to win 100 unless otherwise specified. Parlays

Baseball and Hockey
  • Baseball and Hockey parlay odds are determined by combining the individual money-line odds for each bet comprising the entire parlay wager.
Football and Basketball
  • Please call the office for Football and Basketball parlay payouts.

Football Teasers ANY loss constitutes a loss for the entire teaser wager.

In some cases a push may result in a loss.


Straight Line Payoffs (Football and Basketball)


Horse Payouts: (Maximum odds)

  • Win - 15 to 1
  • Place - 6 to 1
  • Show - 3 to 1
  • Parlays, Exactas and Doubles - 50 to 1

If your wager is accepted it still must be before post time as listed on www.equibase.com - Results

Football Rules

  1. Games must go 55 minutes for action.
  2. If a game is suspended after 55 minutes and not resumed the same day, then the score when the game is halted will be used for grading wagers regardless of whether the game is completed at a later date.
  3. Unless noted before a contest all events must be played on the scheduled date and at the scheduled site to have action.
  4. All wagers on the game and all wagers on the 2nd half will include overtime.
  5. Wagers on 4th quarters do not include overtime.
  6. Las Vegas rules apply to situation not covered here.
  7. Football Future/Total Wins - Teams must play all 16 games for action unless games not played could not possibly affect the outcome of wager.
Football Props

Game does not have to go 55 minutes for these type of wagers to count

  • Team to score first.
  • Team to score last.
  • First score will be touchdown.
  • First score will be field goal/safety.
  • Team to throw first touchdown pass.
  • For player props game must go at least 55 minutes for wagers to have action.
  • If by any case a tournament or multiprop its a tie the payout gets split by the number of winners.
XFL Rules


  • The kicker kicks from the 25-yard line and must kick the ball in the air and in play between the opponent’s 20-yard line and the end zone.
  • The coverage team lines up on the return side 35-yard line and the return team lines up on the 30-yard line. Each team must have exactly 3 players outside the hash marks on both sides of the ball and cannot move until the ball is caught by the returner.
  • Out of bounds kicks and kicks that fall short of the 20-yard line will result in an illegal procedure penalty, taking the ball all the way out to the kicking team’s 45 yard line.
  • Players can move when the ball is touched by the returner or 3 seconds after the ball touches the ground (when the official waves his hand down).
  • If the ball is kicked into the end zone and is downed it is a “Major” touchback and the ball is placed at the return side 35-yard line.
  • If the ball bounces in bounds and then out of the end zone or is downed in the end zone, the ball is placed at the return side 15-yard line.
  • If a player on the return team touches the ball and it goes out of bounds, the ball is spotted where it went out of bounds.
  • If a team wishes to run an onside kick, it must indicate this to the official before the play and the two teams will be permitted to line up using traditional NFL rules (i.e. 10 yards apart from the kicking team). There will be no surprise onside kicks.


  • After a touchdown, the team has the option of running a play from the 2, 5, or 10-yard line, worth 1, 2, or 3 points respectively. The team must run an offensive play and no kicking plays are allowed.
  • If the defense is able to cause a turnover and return the ball to the opponent’s end zone, the resulting score is equal to the number of points the offense was attempting to score on its PAT.


  • Punting team cannot release past the line of scrimmage until the ball is kicked.
  • Gunners must line up at the line of scrimmage and are permitted to move laterally once the ball is snapped until it is kicked.
  • Defenders over the gunner cannot cross the line of scrimmage until the ball is kicked.
  • If the ball goes out of bounds inside the 35-yard line, it is a “Major” touchback and the ball goes to the 35-yard line.
  • If a punted ball lands in the opponent’s end zone or goes out of the end zone the result is a “Major” touchback, and the ball goes out to the 35-yard line.
  • Fair catches are permitted (though disincentivized).


  • If a team completes a forward pass behind the line of scrimmage, that team may throw a second forward pass, as long as the ball has at no time crossed the line of scrimmage.
  • Once the ball has passed the line of scrimmage, no forward passes are permitted.


  • Overtime shall consist of 5 “Rounds”, staged in alternating single-play possessions as is customary in NHL shootouts or MLS penalty kicks. A “Round” will consist of one offensive play per team. Each possession starts at the opponent’s 5-yard line and the offensive team has one play to score. The team with more points after 5 rounds is the winner.
  • If a team has been mathematically eliminated before all 5 rounds have been completed, the game ends immediately (e.g. If Team A scores on its first 3 attempts and Team B is stopped on its first 3 attempts, then no subsequent plays are necessary).
  • If teams are tied after 5 rounds, then rounds continue until one team is leading at the conclusion of a round, and that team will be the winner.
  • For scoring purposes, each successful overtime score is worth 2 points.
  • The defensive team cannot score. If the offensive team commits a turnover, the play is over immediately.
  • If the defensive team commits a penalty, the offensive team will be allowed to re-attempt from the 1-yard line.
  • Any subsequent penalty committed by the defensive team on any subsequent play, including in future rounds, will result in a score awarded to the offensive team.
  • If the offensive team commits a pre-snap penalty, the ball will be moved back from the original spot, pursuant to regular rules and the play will be re-attempted.
  • If the offensive team commits a post-snap penalty, the play will end and no score will be awarded.
  • There will be a minimum of 20 seconds between plays with the ball-spotting official working in conjunction with TV and Official Review to signal when the next play begins.


  • We will implement a 25-second play clock that begins after the ball is spotted for the next play.
  • It takes 7 seconds on average to spot the ball (average 32 second play clock)


  • Outside the last 2 minutes of each half, the game clock will run after incompletions and out of bounds plays.
  • Aside from incompletions and out of bounds plays, game clock rules outside the last 2 minutes of each half are the same as the NFL.


  • Each team will have 2 one-minute timeouts per half.


  • The XFL will have no coaches’ challenges and all plays will be subject to review from the Replay Official, who will be stationed in a booth above the field.
  • Reviewable plays are limited to: (a) Plays involving possession. (b) Plays involving touching of either the ball or the ground.. (c) Plays governed by the goal line. (d) Plays governed by the boundary lines. (e) Plays governed by the line of scrimmage. (f) Plays governed by the line to gain.. (g) Number of players on the field at the snap. (h) Game administration. (1) Penalty enforcement. (2) Proper down. (3) Spot of a foul. (4) Status of the game clock. (i) Disqualification of a player. This list of reviewable plays is identical to those in the NFL prior to 2019.
    • Exception: The Replay Official may correct obvious errors involving player safety at any point throughout the game.
    • Exception: The Replay Official may correct any egregious obvious error that may have a significant impact on the outcome of the game in the last five minutes of the 4th quarter or during overtime.


To catch a ball means that a player:

  • Secures control of a live ball in flight before the ball touches the ground.
  • Touches the ground in bounds with any part of his body, and then
  • Maintains control of the ball long enough to enable him to perform an act common to the game, i.e., long enough to pitch or hand the ball, advance it, avoid or ward off an opponent, etc.


  • There will be a dedicated Ball Spotting Official who will solely be responsible for quickly spotting the ball and getting a new ball after each play.


  • All offensive skill position players (QB, WR, RB, TE) will have a Coach-to-Player helmet receiver.
  • One on-field defensive player will have a Coach-to-Player helmet receiver.
  • The Coach-to-Player system allows a member of the coaching staff in the bench area or the coaches’ booth to communicate to a designated offensive or defensive player with a speaker in his helmet. We will not have a cut off on the communication but will be monitoring for communication between the snap of the ball and the end-of-play whistle.
  • Broadcast partners will have access to this communication and may use it during the game.


  • No ineligible player shall be or have been more than three yards beyond the line of scrimmage until a passer throws a legal forward pass that crosses the line of scrimmage. A player is in violation of this rule if any part of his body is beyond the three-yard limit.


  • 10-minute break, then back to the action.

  • For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable).
  • All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.
  • If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.
  • For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.
  • Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition): This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner.
Soccer Rules

  1. Unless otherwise specified, wagers on the outcome of a match will be decided on Regulation Time only. This includes two halves of play and any time the referee adds on to compensate for injuries and other stoppages. In other words 90 minutes of play plus injury time. It does not include periods of extra time, golden goal, nor penalty shootouts.
  2. Soccer kickoff dates and times displayed on our website are for guidance purposes only and are NOT guaranteed to be correct. If it is unclear as to whether bets should stand or be refunded because of a postponement, will follow the consensus rulings of bookmakers in Europe.
  3. Abandoned Matches - Should a match be abandoned before Regulation Time, then all bets will be declared void and wagers refunded. Bets on propositions that have not been decided shall also be voided and wagers refunded. Bets on propositions that have been decided (examples include, but are not limited to: first goal scorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
Wager Type Rules

  1. Moneyline involving a Tie -This is listed under the moneyline column and is sometimes referred to as a 3-way line because the bettor has three choices: Team A, Team B, or a Tie (Draw). This type of wagering makes sense because during the regular season it is possible for a match to end in a tie. If you wager on any team in this scenario and the outcome of the match in regulation time is a tie, the wager is a loss. If you wager on the tie, and one of the teams wins in regulation time, the wager is a loss.
  2. Goal line: This is listed under the spread column. Here the bettor wagers on their team to cover the spread in Regulation Time.
  3. Example 1

    AC Milan -1½ Sampdoria +1½ If AC Milan wins by 2 or more goals on Regulation Time, Milan bettors win their bet and Sampdoria bettors lose. If Milan wins only by one goal, ties the game, or loses in Regulation Time, Sampdoria bettors win.

    Example 2

    AC Milan -1 Sampdoria +1 If AC Milan wins by 2 or more goals in Regulation Time, Milan bettors win their bet and Sampdoria bettors lose. If Milan Ties or Loses, then Sampdoria bettors win their bets. If Milan wins exactly by one goal, all bettors receive a refund.

  4. PK Line Wagering: This type of wagering is on PK Lines with odds to pick a winner on the game with No Tie included. The Team must win in Regulation Time in order for the bettor to win the bet. In case of a Tie in Regulation Time, all money is refunded. Regulation Time must be fully completed for wagers to be valid or stand.
  5. Total Goals - Wagering on game totals (over/under) only includes goals scored in Regulation Time. Regulation Time must be fully completed in order for wagers on Total to be valid.
  6. Proposition Wagering -All proposition wagers are for regulation time only. This includes: a) Correct Score - Where you must correctly predict the final score of the game. b) First Goal Scorer - Where you must correctly predict who scores the first goal c) This also applies to props such as red card, yellow card, corners, first substitute or others that may be added.
  7. Bets on teams to qualify or to advance to the next round of a competition: Bets are paid out on the referee's final whistle at the match's natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.
    1. In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, poor field conditions, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.
    2. In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams 'to qualify' or 'to advance' are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

  1. Different sportsbooks apply different sets of rules with regards to soccer betting. Please make sure you understand 's full set of rules before wagering on soccer.
Tennis Rules

  1. At 4spades.org we accept bets on all major tennis events using straight money lines.


    • Roger Federer -140 or risk $140 to win $100
    • Andy Roddick +120 or risk $100 to win $120

  2. For wagering purposes, a tennis match must go at least 2 full sets or 3 full sets for Grand Slams (Australian Open, French Open, Wimbledon and US Open, MENS ONLY), there will be action.
  3. In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances.
  4. Tennis times are not final. The times will be determined by our official source (Don Best). All matchup are action regardless of schedule changes. In the event of a past-posted wager, the wager will NOT have action regardless of the result.
  5. Wagers placed on matches will have action, even if the match is postponed, and completed on a later date (24Hr Rule does not apply for Tennis Matchups).
  6. In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand.
  7. In the case of a walkover situation, the outcome will be graded "no action".
Table Tennis Rules

  1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those markets (e.g. race to 10 points or winner of a specific game) that have been completed already.
  2. If a Player is disqualified, for whatever reason, wagers on the outcome of that match are void. This can be after a match is completed.
  3. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.
  4. If a match is postponed and rescheduled to take place within 48 hours of the original start time, your wager on the match will stand.
  5. If the match is no longer played at the venue advertised, your wager will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
  6. In the event of a match not taking place or if a player/team is given a walkover, bets on that match are void.
Golf Rules

  1. If a tournament does not go the specified # of holes (usually 72) but at least 36 holes, there will be action for betting purposes in matchups and tournament winner.(if tournament officials declare a winner)
  2. If start of a tournament is delayed or if play is suspended during a round, all wagers stand as long as play resumes.
  3. In head to head matchups both golfers must tee off for action.
  4. If a golfer withdraws or is disqualified during a tournament the opposing golfer wins matchup (except if after cut and other golfer is already out). Disqualification before tee off is no action.
  5. Golfer with the most completed holes (including playoff) is winner of the matchup. If same # holes completed lower score is the winner.
  6. If tournament ends in tie and no playoff occurs, odds on winner will be split between # of players tied for the lead.
  7. Winner of Hole; Reckoning of Holes
    • In match play the game is played by holes.
    • Except as otherwise provided in the Rules, a hole is won by the side which holes its ball in the fewer strokes. In a handicap match the lower net score wins the hole.
    • The reckoning of holes is kept by the terms: so many "holes up" or "all square", and so many "to play."
    • A side is "dormie" when it is as many holes up as there are holes remaining to be played.
  8. Halved Hole
    • A hole is halved if each side holes out in the same number of strokes.
    • When a player has holed out and his opponent has been left with a stroke for the half, if the player thereafter incurs a penalty, the hole is halved.
  9. Winner of Match
    1. A match (which consists of a stipulated round, unless otherwise decreed by the Committee) is won by the side which is leading by a number of holes greater than the number of holes remaining to be played.
    2. The Committee may, for the purpose of settling a tie, extend the stipulated round to as many holes as are required for a match to be won.
Other Golf
  1. Player Matchups
    • Player must tee up for action.
    • When wagering on 4th Round Matchup's-Playoff holes do not count.
Boxing Rules

  1. When the bell sounds to begin the 1st round the bout will be considered official for betting purposes.
  2. The decision that is declared the night of the fight will be considered final and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.
  3. If the scheduled length of the match is changed all prior wagers on the # of rounds will be graded as no action.
  4. Each round is 3 minutes. Half round is 90 seconds.
  5. For wagering purposes a disqualification of a boxer during a match will be count as a KO for his opponent and the time of stoppage will count as time for total rounds wagers.
  6. If a match is postponed and rescheduled to occur with 30 days, all the bets stand. If more then 30 days, bets will be canceled.
  7. Las Vegas will apply to other situations not covered here.
Auto Racing

  1. The Official Nascar winner of the race will be the winner including all races which are halted prematurely.
  2. Later changes made due to appeals or penalties for rules infractions, dangerous driving, or other are not applicable for betting purposes.
  3. When wagering on a match up both drivers must start the race.
  4. If a driver is replaced during a race, the position the new driver finishes in will be awarded to the original driver for both win odds and in match ups.
  5. If a If a race is postponed for any reason from the originally scheduled date and time, wagers on race winner and matchups will be valid till 11:59PM two days later. After that all wagers will be cancelled.